Sands of Aura — Chashu Entertainment / Freedom Gamesactionadventuresoulslike
As a fan of Mini Metro, I had high expectations for its sequel, Mini Motorways. Thankfully, the game delivers.
If you're looking for a relaxing, puzzle-lite game Mini Motorways is definitely one to try. The premise is simple enough: Houses spawn in random spots, and you connect them with roads to shops of the same color using a limited number road tiles.
Of course, things never stay too simple, and you'll soon have to manage traffic flows, roundabout/rotary intersections and freeways to juggle the ever-mounting chaos of criss-crossing vehicles.
Terrain such as rivers and mountains also complicate things, with options to deal with them (such as bridges and tunnels) being in very limited supply, so you'll need to take care in optimizing your roads as much as possible while houses and shops continue to pop up all around. It ends up a little chaotic, but in a fun way.
If you've played Mini Metro, Mini Motorways will be immediately familiar and comfortable. If not, it's a great place to jump in.
A real blast
As a rhythm/music game fan, this tickled all the right spots. A roguelike FPS with randomly generated dungeons, with the twist that actions like firing, reloading, and dashing need to be on-beat.
The action is bombastic: everything is fast-paced, runs are quick with very little downtime, and the music is crucially fantastic.
The difficulty feels like it needs a little fine-tuning; most runs are a struggle until RNG blesses you with a healing spell, which typically makes the rest of the run snowball extremely quickly. Beyond the swingy difficulty, however, the game is a lot of fun to play.
If you enjoy rhythm game hybrids like Crypt of the Necrodancer, give this a shot.
Not too bad
This year's Call of Duty isn't terrible — it takes the development from last year's Modern Warfare, such as cinematic loading/match starts, and an improved gunsmith, and does the usual Treyarch tweaks: primarily a slightly slower time-to-kill (TTK), emphasis on moving rather than camping (Ghost doesn't hide you from UAVs if you're sitting doing nothing), and maps with less chaotic sightlines.
Raven Software, who tackled the campaign for Cold War, have done a good job. While the story and set pieces are as predictable as ever, small options such as minor character customization and dialog choices (such as whether to capture or kill a high value target) are interesting and, unusually for a Call of Duty, there are optional side-missions that require actual puzzle solving and brainwork to complete fully and successfully. It's new and refreshing.
Multiplayer is as frantic and fast-paced as ever; veteran COD players will immediately feel right at home, especially fans of older BLOPS.
Lots of potential!
What Pokemon does better:
- Recognizable characters and character design
- Modernization (e.g., removal of random invisible encounters)
What Temtem does better:
- Tactics and competitive play (fights are 2v2, complementary skills/types are very important)
- Multiplayer (Temtem has an open world with people running around, like MMOs!)
- Longevity (By not being locked into a cycle of pushing out a new game every few years like Pokemon, Temtem can continue to evolve)
Do you like battle royales? Yes - you'll like this
No - you'll hate this
Warzone doesn't bring anythign new or innovative to battle royale besides the name (its COD, love it or hate it)
Simple, but fun
I'm the first to admit I'm not usually one for party/crazy titles — games which are only properly enjoyed if you have friends to play with.
Fall Guys is a little different, though; it's fun to drop in and just start derping around. While it's not something that us loners will probably spend multiple hour sessions on, it's still good to fire up and have a quick giggle with.
Definitely give it a try!
A little overhyped with all the big streamers on Twitch playing this as the next big thing. Yeah, its pretty fun, but only in short goes. Doesnt hold attention for very long. Good party game.